Dreaming - Vol 19, Iss 4

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Dreaming Dreaming is a multidisciplinary journal, the only professional journal devoted specifically to dreaming. The journal publishes scholarly articles related to dreaming from any discipline and viewpoint. This includes biological aspects of dreaming and sleep/dream laboratory research; psychological articles of any kind related to dreaming; clinical work on dreams regardless of theoretical perspective (Freudian, Jungian, existential, eclectic, etc.); anthropological, sociological, and philosophical articles related to dreaming; and articles about dreaming from any of the arts and humanities.
Copyright 2010 American Psychological Association
  • Dream relevance and the continuity hypothesis: Believe it or not?
    The dream-related beliefs of two university samples were surveyed and analyzed: (a) the belief that dreams contain important information; and (b) the belief that dreams reflect aspects of waking life. In addition, this study investigated the relationships between dream-related beliefs and both dream content and waking life measures of health, mood, and self-construal. The majority of participants maintained the belief that dreams contain important information, and participants were most likely to believe that dreams reflect relationships and decisions being made. Those believing that dreams reflect their spirituality scored higher on metapersonal self-construal and reported fewer deaths in their dreams. In contrast, those maintaining the belief that dreams reflect physical health scored lower on physical functioning and reported more body parts in their dreams. Within this demographic, findings suggest a common belief in dream relevance and waking-dreaming continuity. Further research is needed in order to fully account for possible sources of these beliefs. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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  • Video game play and dream bizarreness.
    In a series of studies, J. Gackenbach has been mapping the effects of heavy video game play on consciousness, including dreaming. The reason that gamers are being investigated is that they represent a group of people who are engaging in the most immersive media experience widely available today. With its audio and visual interactive nature as well as the long hours often required to master a game, they are an opportune group to study media effects upon consciousness. In this study, the focus was on dream bizarreness. Dream bizarreness has been variously thought to be the differentiator between waking and dreaming thought, an indication of creativity, and most recently, as a model for solving the binding problem in consciousness. Using A. Revonsuo’s and C. Salmivalli’s scale for dream content analysis, it was found that high-end gamers evidenced more bizarre dreams than did low-end gamers in two of three types of bizarreness categories. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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  • Sleep- and non-sleep-related hallucinations—Relationship to ghost tales and their classifications.
    To categorize four types of sleep- and non-sleep-related hallucinations experienced by normal people and classify ghost or ghost-like stories by these categories. A total of 183 reliable tales of ghosts [41 from “Tohno Monogatari” (Tohno Folktales) and 142 from “Nihon Kaidan Shu” (Ghosts Tales of Japan)] are classified into hallucinations that are sleep-related hallucinations [hypnagogic hallucination-like (HyH) and REM sleep behavior disorder or somnambulism-like (RBDS) tales] and sleep-unrelated [vivid hallucination-like (VH) and highway hypnosis-like (HHy) tales] according to the criteria. Sixty to 70% of these tales can be classified into these four types of hallucinations. Further, sleep-related hallucinations increased from 17.0% to 36.6% in about 40 years. Our criteria will be useful to classify hallucinations experienced by normal people and to elucidate the mechanisms of these kinds of hallucinations experienced in neurodegenerative or psychological disorders. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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  • Using dreams in cognitive behavioral psychotherapy: Theory, method, and examples.
    Dream analysis can be a fruitful complementary technique in cognitive–behavioral therapy, providing it is based on a theoretical conception of dreaming and an interpretation method that are both compatible with the principles and methodology of CBT. The present paper first presents some aspects of a cognitive conception of dreaming explaining the occurrence and specificities of dream representations by their production processes. The next section describes an interpretation method that gives the patients the opportunity to find some sources and meanings of their dreams. Finally examples are given of the different ways in which the result of a dream interpretation contributed to therapy. Thanks to their condensed and often exaggerated treatment of a theme, dreams often facilitate becoming aware of cognitive distortions and schemas and help to proceed to cognitive restructuring. They also give to the therapists an opportunity to underline the patient’s resources. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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  • Paranoia in dreams and the classification of typical dreams.
    The present study was geared toward expanding the previous evidence for the thematic similarities between dreaming and psychosis. Themes derived from delusions that characterize psychotic and schizophrenia-spectrum disorders, together with the modified Typical Dream Questionnaire, were administered to 280 Chinese participants from Hong Kong. These delusional themes served as some continuous variables for evaluating the degree to which the narrative contents of dreaming can be compared with those of psychotic and schizophrenia-spectrum disorders. It was found that delusions of various types, with various levels of bizarreness, could be observed in dreams. This was particularly true for themes involving paranoid suspiciousness, such as blaming others for making troubles and feeling that others are not giving proper credit for one’s achievements, which were dreamed by a majority of the participants. The current findings generated by the exploratory factor analyses precisely replicated Yu’s (2009) previous delusional model that classified dream themes into the Ego Ideal, Grandiosity, and Persecution categories. Moreover, the present study expanded the Ego Ideal category, developed measures for assessing the delusional inclination during dreaming, and discussed the reciprocal, triadic dynamics between the three major categories of dream themes. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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  • Cerebral specialization during lucid dreaming: A right hemisphere hypothesis.
    Research has shown that certain individuals are able to carry out prearranged tasks while lucid dreaming, and that these tasks produce physiological effects on the body similar to what is observed during waking. It was hypothesized that the difficulty of performing cerebrally lateralized tasks during a lucid dream would vary with the dominant hemisphere for that task, with less difficulty for right hemisphere tasks. Twenty-seven participants rated the difficulty of performing three matched pairs of left hemisphere and right hemisphere tasks, first in a lucid dream, and later in their waking imagination. Results indicated right hemisphere dominance during lucid dreaming, especially among right-handed participants. (PsycINFO Database Record (c) 2009 APA, all rights reserved)
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